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Mediascape Berlin

Summer University Term 1: June 11th - July 5th


Course price: 1.850 Euros

18 hours of class per week, 5 ECTS, max. 18 participants


This hands-on course focuses on understanding and designing spatial media objects through sight, sound, and touch. It explores the intimate connection among dominant human senses and how they augment one another in order to design and construct sensor-based, interactive media objects.

The course deals with three major areas of exploration:

  1. How to perceive, sample, and re-present a city’s places through the qualities of sight, sound and touch.
  2. How to translate one medium into the other through drawings, models, and construction in an analogous process and to relate to the experience of a place.

Production of “performative” objects that incorporate innovative design tools, techniques and processes.

This course is suited to students of architecture, design, and media who are interested in multimedia design processes and techniques using digital tools and programming.

It is also open to academics and professionals of architecture, design, and media who are interested in experimental design tools, techniques and processes.

Learning Goals & Syllabus


Mediascape Berlin is inspired by Berlin’s rich and stimulating urban environment, full of distinguished examples and situations, both historical and contemporary. It provides aesthetic and technical appreciation of urban mediascape and aims to teach highly effective design tools, techniques, and processes that are based on on-site experience.The course consists of:

  1. Lectures and workshops on media as spatial expression
  2. Media sampling and montage from Berlin’s hotspots
  3. Hands-on instructions and exercises with drawing, coding/scripting, hardware design & assembly, and construction using Arduino & various sensors
  4. Design and production of interactive media objects that incorporate Ardunio microcontroller
  5. Exhibition and demo of media objects

From the course, students will gain working knowledge and skills of understanding and expressing urban attractions.

The course aims to teach how to:

  • collect and process the experience of Berlin’s everyday environment
  • use graphic, tectonic, and algorithmic tools and techniques for media design
  • interchange, adapt, and translate between one type of medium and another

construct interactive media objects with Arduino controls


Download the Mediascape Berlin Syllabus

You may find the syllabus useful when discussing with your home University whether the ECTS credits attainable for this course are accepted by them.

Course components

Week 1-2: Lectures, Discussions, and Field Work

The first phase of the studio consists of lectures, a workshop, tours, and field work to identify, collect and compose the elements of Berlin’s mediascape. The students will start working with digital cameras and sound recorders, and conduct a field investigation of specific places in Berlin in regard to their sensory qualities and potential for media design work. 

In this phase, the course also includes an intensive electronics and programming workshop with hardware (photographic and sound-recording devices, Arduino) and software (Audacity, Max 7, etc.) and how they lead to the construction of “index models.”

Week 2: Mapping Media, Media Models, and Media Concepts

In parallel with the sound sampling and montage, the students will produce Berlin’s mediascape maps. The maps represent an environment and the perceiving individual’s relative and subjective understanding of an environment. They will eventually inform the concepts for the construction of 3D “index models” and media objects. The instructors will deliver lectures on indexicality, maps, and mapping.

Week 3-4: Design & Construction of 1:1 Interactive Media Objects

Using the maps and the index models, the students will design and construct 1:1-scale media objects. The media objects may range from wearable to furniture scales that contain and generate sensory expressions. The media objects should include its own expressive signature, as well as the media contents developed in the course. The final review will consist of exhibition and on-site demo of the media objects.




The general prerequisites of the TU Berlin Summer University are the following: at least one year of university experience + English level B2 or equivalent.


Sang Lee (tudelft.academia.edu/SangLee) is an architect with PhD in Architecture and a tenured University Docent at the Delft University of Technology, Netherlands, where he teaches architectural design and theory. He has also taught architecture in Eindhoven University of Technology, Bergen School of Architecture, Bauhaus University Weimar, and the University of Pennsylvania, as well as lecturing in numerous schools in the EU and the US. Sang has contributed numerous papers and chapters to international conferences, journals, and books. He conceived, edited and published “The Domestic and the Foreign in Architecture” (2007) on architecture, cultural identity and globalization, and “Aesthetics of Sustainable Architecture” (2011) on the aesthetic perspectives in sustainable design of architecture. He is currently completing the monograph “Architecture in the Age of Apparatus-Centric Culture” and the chapter “Performance-Critical Architecture” in “The Routledge Companion to Criticality in Art, Architecture and Design” (forthcoming in 2017).

Stefanie Holzheu (www.mediaarchitecture.gallery) studied architecture at Bauhaus University Weimar and media-architecture at the SUNY Buffalo. She is the founder of Creative Agency for Media Architecture (CAMA) in Berlin. She lectured and taught architecture and media at TU Delft, TU Berlin, Bauhaus University Weimar, and Bergen School of Architecture. Her professional and research interests consist of not only architecture but also the position of technology and media in and about architecture and design. Stefanie published a chapter (co-authored with Sang Lee) “Building Envelope as Surface” in the book “Aesthetics of Sustainable Architecture” (2011) and a project paper “ColorTracker” at the 2016 eCAADE conference. She also won the Netherlands Architecture Fund’s Startup Grant for her research project “FiberTech” in 2012 and the Neudeli Fellowship with “Froxter Play Kit” in 2015. 

CAMA specializes in the research and design of intermodal media; digital design tools and techniques; interactive multimedia installations; and consulting on early education programs of digital culture.

Brochure & Poster Download

Check out our Brochure and Poster for Summer 2018! 

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