TU Berlin

Technische Universität BerlinGaming for Virtual and Augmented Reality

Page Content

to Navigation

Gaming for Virtual and Augmented Reality

Summer University On-Campus: July 18th - August 12th, 2022

5 ECTS credit points, max. 20 participants

Registration Deadline: June 20th, 2022

Lupe

Overview

The course addresses the following topics:

  • What are extended, augmented, virtual, and mixed reality?
  • What tools are used to develop MR applications and how can they be set up?
  • Deployment of the app on the phones/tablets of the participants (depending on device capabilities)
  • Introduction to programming for extended reality with Unity (scene setup, interactions)
  • What is User Experience (UX), what is UX design?
  • UX Design and important influencing factors (human/context/system)
  • What is user testing, why is it needed, and what method can be used for testing?
  • Perform a usability test and use the gathered result during the development

Learning Goals & Syllabus

Learning Goals

  • Explain what extended reality is, the history of how and why it was developed, and the potential future use of it 
  • Define user experience, and show benefits of the connection with extended reality
  • Teach how to develop the first extended reality game with Unity
  • Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
  • Provide practical workshop from creating use case design, scenarios, prototyping to developing 
  • Perform a user test and how to analyze/ incorporate the results into a next app version

 

Course Structure:

Week 1:

Theory and Set-up: The first week is focused on building foundations. Students will learn about extended reality in general. At the end of the first week, students will be able to create a simple hello world app in the needed development environment

Week 2:

Coding: In the second week, students will develop their own first extended reality app in Unity. This step will include scene setup, tracking, interaction, etc.

Week 3:

User Experience Design: In the third week, students will learn about User Experience as well as influencing factors such as context, human, and system factors. After the week students will be able to utilize the knowledge in their developed apps and future projects.

Week 4:

User Testing: In the fourth week, students will learn about theories of user testing and why this is needed. The collected feedback from the users will be analyzed and presented in a final presentation.

 

Syllabus:

A detailed syllabus with information on the schedule will be made available to registered participants.
You may find the syllabus useful when discussing with your home university whether the ECTS credits attainable for this course are accepted by them.

Please note this is a full-time, intensive course and participants will be expected to attend lectures (18 hours of class per week) and complete independent study Monday through Friday. Additional study may also be required on weekends. The activities of the cultural program are also shown in the syllabus.

Target Audience

This course is designed for current university students, working professionals and any individuals with an interest learning about XR, UX, Unity, and user testing.

It is suitable for students of media, design, and computer science who are interested in the topic of extended reality.

Prerequisites and Technical Requirements

Participants of the TU Berlin Summer University must meet the following requirements: (i) B2 level English, or equivalent and (ii) at least one year of university experience. Working professionals are also welcome to take part in the program.

Beneficial additional skills: Basic programming knowledge is beneficial for this course. The ability to write and run small programs in the language of their choice (e.g., C#). Basic understanding of mobile builds (Xcode / ADB).

Technical Requirements

We will ask participants to fulfill the following technical requirements: 

  • Fully functional device :Laptop which can meet Unity installation requirements
  • Mobile Phone capable of AR applications (iOS 11.0 or later and an iOS device with an A9 or later processor, Android 7.0 or later and access to the Google Play Store)

Lecturer(s)

Prof. Dr. Ing. Jan-Niklas Voigt-Antons joined the Quality and Usability Lab of the Technische Universität (TU) Berlin as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany and Ph.D. of engineering degree in 2014 from the Technische Universität Berlin, Germany.

Tanja Kojić received her M.Sc. degree in Information and Communication Technology at the Faculty of Electrical Engineering and Computing and supplement in the Faculty of Graphic Arts, University of Zagreb. Since November 2017 she is working towards a Ph.D. in the field of Virtual Reality.

Maurizio Vergari received his BSc degree in Engineering of Computing Systems from Politecnico di Milano, Italy, in September 2018 and got his Master's degree in Computer Science and Engineering from Politecnico di Milano. Since October 2020, he is employed as Research Assistant at the Quality and Usability Lab, aiming to get a Ph.D. in the field of Extended Reality (XR).

Course fees

Course fees for Gaming for Virtual and Augmented Reality are as follows:

Student: 1950 Euros

Working professional/Non-student: 2340 Euros

The early bird discount is available for all participants until March 1st 2022.

Please note that students will be required to upload proof of their student status (student card/ enrollment information) during the registration process.

Summer University On-Campus: July 18th - August 12th, 2022

5 ECTS credit points

Navigation

Quick Access

Schnellnavigation zur Seite über Nummerneingabe