This course is an introductory course for all interested in learning about extended, augmented, and mixed reality. Besides the theoretical overview, participants will learn how to do the first basic setup for extended reality (XR) applications and address user experience and user testing in XR applications. In the end, participants will be able to evaluate their developed XR application and know about possible future improvements.
The course addresses the following topics:
· What is extended, augmented, virtual, and mixed reality?
· What tools are used to develop MR applications, and how can they be set up?
· Deployment of the app on the participants' phones/tablets (depending on device capabilities).
· Introduction to programming for extended reality with Unity (scene setup, interactions).
· What is User Experience (UX), what is UX design?
· UX Design and important influencing factors (human/context/system).
· What is user testing, why is it needed, and what method can be used for testing?
· Perform a usability test and use the gathered result during the development
Learning Goals & Syllabus
The course aims to
- Explain what extended reality is, the history of how and why it was developed, and the potential future use of it
- Define user experience, and show benefits of the connection with extended reality
- Teach how to develop a first extended reality game with Unity
- Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
- From creating use case design, scenarios, prototyping to developing to learning to create a good user experience of XR apps
- Learn about the user test and how to analyze/ incorporate the results into a next app version
Week 0: Theory (Reading week) The first week is focused on building foundations. Students will learn about extended reality in general, the difference between AR, MR, VR, and where these technologies are and can be used.
Week 1: Set-up and Coding
In the second week, students will develop their own first extended reality app in Unity. This step will include scene setup, tracking, interaction, etc. At the end of the first week, students will create a simple app in the needed development environment.
Week 2: User Experience Design
In the third week, students will learn about User Experience and influence factors such as context, human, and system factors. After the week, students will be able to utilize the knowledge in their developed apps and future projects.
Week 3: User Testing
In the fourth week, students will learn about theories of user testing and why this is needed. The collected feedback from the users will be analyzed and presented in a final presentation.
Reading week: January 4th - January 8th, 2021. Flexible, 10 hours preparatory work to be done on-demand.
Online course: January 11th - January 29th, 2021. Estimated session times are Mondays through Fridays from 9 am to 2 pm CET for live lectures and group sessions, etc.
Please note that exact session times will be confirmed once registrations have closed (sessions will be scheduled according to the time zones of the registered course participants).
Should you have any questions regarding the course timetable, please contact us at firstname.lastname@example.org 
Please note this is a full-time, intensive course. Weeks 1-3 will involve approximately 30 hours of workload.
A detailed syllabus with information on the schedule will be made available to registered participants.
You may find the syllabus useful when discussing with your home university whether the ECTS credits attainable for this course are accepted by them.
This course is designed for current university students, working professionals and any individuals with an interest learning about XR, UX, Unity, and user testing.
It is suitable for students of media, design, and computer science who are interested in the topic of extended reality.
Participants from all fields and disciplines are welcome.
Prerequisites and Technical Requirements
Participants of the TU Berlin Summer University must meet the following requirements: (i) B2 level English, or equivalent and (ii) at least one year of university experience. Working professionals are also welcome to take part in the program.
Beneficial additional skills: Basic programming knowledge is beneficial for this course. The ability to write and run small programs in the language of their choice (e.g., C#). Basic understanding of mobile builds (Xcode / ADB).
We will ask participants to fulfill the following technical requirements:
- Fully functional device :
- Laptop, PC which can meet Unity installation requirements
- Mobile Phone capable of AR applications (iOS 11.0 or later and an iOS device with an A9 or later processor, Android 7.0 or later and access to the Google Play Store)
- Stable internet connection
- Software: Zoom (App installed on a desktop or over browser. Participants are requested to use their real name as the zoom account name)
- Recommended: external headset for better sound quality
Dr.-Ing. Jan-Niklas Voigt-Antons, Dipl.-Psych., received the Diploma degree in psychology from the Technische Universität Darmstadt, Germany, in 2008, and the Doctor-of-Engineering degree from the Technische Universität Berlin, Germany, in 2014. He is researching with the Quality and Usability Lab of Technische Unversität Berlin. Additionally, he is a Guest Researcher with the Speech and Language Technology Lab, German Research Center for Artificial Intelligence (DFKI), Berlin. His research interests are creating good user experience and interaction design, emphasizing extended realities, and how to measure and predict user states. During summer 2012, he visited the researcher at MuSAE Lab (INRS-EMT), Canada, where he examined the neural correlations of quality perception for complex speech signals. In spring 2014, he was a visiting researcher at the psychology department of NTNU, Norway, where he examined the neural correlates of audiovisual asynchrony. Jan-Niklas Voigt-Antons has been the principal lecturer of the course Virtual Reality & Exercise Gaming of the Summer and Winter University of Technische Universität Berlin in 2019 and 2020.
Tanja Kojić received her M.Sc. degree in Information and Communication Technology at the Faculty of Electrical Engineering and Computing, University of Zagreb. Additionally, she has done supplement studies for Graphic Product Design at the Faculty of Graphic Arts, University of Zagreb, and focused on the topic of User Experience design. Since November 2017, she is employed as a research assistant at the Quality and Usability Lab, where she is working towards a Ph. D. in virtual reality.
Danish Ali received a bachelor's degree in computer science from the National College of Business Administration & Economics, Pakistan, in 2014. He is currently pursuing his Master's degree in Computer Science from Technical University Berlin, interested in spatial computing. He is an experienced game industry specialist in development and research, optimizing, and agile development life cycle. Since October 2018, he is exploring virtual and augmented realities by working as a developer at the Quality and Usability Lab of Technische Unversität Berlin, Germany. He is using his game development expertise to develop applications and prototypes for numerous research projects. He has launched mobile games in his professional career and has published virtual and augmented reality research projects. Danish Ali has been a guest lecturer at the Virtual Reality & Exercise Gaming course of Summer and Winter University of Technische Unversität Berlin in 2019 and 2020.
Course fees for Extended Reality: Design and Development are as follows:
Student: 920 Euro
Working professional/Non-student: 1320 Euro
*Registrations for this course have now closed*
The early bird discount is available for all participants until November 1st. Registrations open in October 2020.
Please note that students will be required to upload proof of their student status (student card/ enrolment information) during the registration process.